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Play games with no latency
One of the most challenging issues for game players looks to be resolved soon with the introduction of a zero-latency gaming environment. A team has now developed technology that helps game players maintain zero-latency performance. The new technology transforms the shapes of game design according to the amount of latency. Latency in human-computer interactions is…
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Do video games drive obesity?
Are children, teenagers and adults who spend a lot of time playing video games really more obese? A meta study has looked into this question. The cliche is true — but only for adults. «The study contradicts this stereotype for children and teenagers. In adults, there is a slight positive correlation between playing video games…
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Could playing computer games improve your peripheral vision?
Researchers have found a significant improvement in the peripheral awareness of people who played computer games specially designed around using peripheral vision. This finding opens up the possibility that these types of games can be used to help improve players’ performance in team sports — so they can spot team-mates quicker — or to help…
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Do video games with shooting affect kids’ behavior with real guns?
A randomized clinical trial in a university laboratory examined the effects of video games with weapons on children’s behavior when they found a real gun. Pairs of children (ages 8 to 12) were assigned to 1 of 3 versions of the popular video game Minecraft (one child played while the other watched): (1) violent with…
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New unsustainable viewing habits
A team of computing researchers has taken the closest look yet at the nature and extent of how household viewing habits have changed — providing valuable new evidence for the researchers, who are interested in our changing viewing habits and how this links to the huge increases in Internet data traffic. A viewing revolution is…
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Train your brain with computer game to eat less sugar
A recent study shows that a computer game can be used to train its players to eat less sugar, as way of reducing their weight and improving their health. «Added sugar is one of the biggest culprits of excess calories and is also associated with several health risks including cancer,» said Forman, who also leads…
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Trash talk hurts, even when it comes from a robot
Trash talking has a long and colorful history of flustering game opponents, and now researchers have demonstrated that discouraging words can be perturbing even when uttered by a robot. The trash talk in the study was decidedly mild, with utterances such as «I have to say you are a terrible player,» and «Over the course…
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Study questions video games’ effects on violent behavior
A new study finds that there is not enough information to support the claim that violent video games lead to acts of violence. The Contemporary Economic Policy study examined data from the National Longitudinal Study of Adolescent to Adult Health (Add Health), a nationally representative sample of adolescents in grades 7-12 in the United States…
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Escapism: A powerful predictor of internet gaming disorder among video gamers
A new study is the first to compare professional electronic sport (esport) players with recreational video game players and explores the similarities and differences between what motivates each group. While the two groups are psychosocially different, they found that both esport and recreational gamers run the risk of developing internet gaming disorder when their intense…
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Personality and motivation in relation to internet gaming disorder
A new study examining the relationships among personality, motivation, and internet gaming disorder (IGD) found that predictors of IGD include male gender, neurotic and introverted personality traits, and motivation related to achievement. IGD is defined as, «persistent and recurrent use of the Internet to engage in games, often with other players, leading to clinically significant…